Information Communication Technology (ICT)
INFORMATION COMMUNICATION TECHNOLOGY
The evolution of Information Communication and Technology (ICT) has transformed the way teaching and learning takes place in the classrooms. Increasingly, ICT has played an important role in shaping our education landscape and practices.
Baseline ICT Standards (New Media Literacies)
In OLGC, students undergo an ICT training programme to equip them with the skills and competencies to leverage on the affordances of using technology for learning.
Students will be able to utilise appropriate digital tools and applications to organise own learning, create reports or presentations to document own learning and utilise appropriate digital tools and applications to work with others and share information.
OLGC ICT Spiral Curriculum
Level | Content |
---|---|
Primary One | Basic Computer Operations, Touch-typing, Student Learning Space, |
Primary Two | Student Learning Space, Microsoft Word |
Primary Three | Basic Microsoft PowerPoint |
Primary Four and Five | Intermediate Microsoft PowerPoint Google Apps (using MOE Student ICON) |
Primary Six | Coding (IMDA’s Code-for Fun Programme) |
National Digital Explorer Programme for Primary 4 students
All Primary 4 students participate in the National Digital Explorer Programme, an e-learning module designed by ICDL Asia, the world’s leading computer skills certification.
The programme is designed to
- develop digitally fluent students equipped with the mastery of practical digital skills for the future digital workplace and
- encourage students to be self-directed learners who take ownership of their learning.
Students enroll in an e-learning module covering skills in office productivity applications such as word processing (Microsoft Word), spreadsheets (Microsoft Excel) and presentation (Microsoft PowerPoint). This e-learning module complements and reinforces the digital skills acquired in the school’s ICT Training programme.
OLGC Coding Introductory Workshop
Starting in 2022, the school organizes the above enrichment workshop for interested P3, P4 and P5 students.
Students are taught how to use the code.org platform to learn block-based coding. Please click on the image below to view the students’ reflection of their learning as well as samples of their completed coding tasks.
Code-For-Fun Programme by IMDA
Student iCON/Google Suite Training
Cyber Wellness
The Cyber wellness Framework uses the “Think, Sense and Act” Approach to educate students on how to act responsibly in Cyber Space:
(Image of Cyber Wellness Framework taken from MOE’s Cyber wellness Education, Singapore)
Guiding Principles for Cyber Wellness:
- Respect for Self and Others
Students need to:
- uphold their own dignity when online (e.g. share appropriate content and participate in only legal online activities)
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respect other people online (e.g. put themselves in others’ shoes, accept diverse views and opinions, give credit when using other people’s work and seek permission where necessary, avoid sharing hurtful materials)
- Safe and Responsible Use
Students need to:
- have an understanding of the risks of harmful and illegal online behaviour, and take steps to protect themselves (e.g. keep their personal information private, verify the reliability of information using various sources, take steps to avoid dangers they may encounter online)
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make wise and healthy choices (e.g. maintain a healthy balance of their online and offline activities)
- Positive Peer Influence
Students need to:
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be a positive role model online (e.g. share healthy and positive content, harness the affordances of technology to do good for society)
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advocate positive online behaviour (e.g. stand up for their peers online, report cases of cyber bullying to a trusted adult/authority, post encouraging remarks on social media)